- Page 13: " children said 17 years ago "war is shit"
- Page 28: "99% of the children commented that they enjoy killing"
- Page 28: "This had changed completely. 17 years later, with 1/3 of the children mentioning aggression.
- Page 120- "Thus the idea gradually took hold that the technologies of the masses offered information that was disorganised, violent, useless."
- Page 127: "Death Race: First Controversy - Hit and Run style Gameplay"
- Page 128: "In April 2009, Halo 3 players celebrated a spine tingling milestone of 10 billion kills against their virtual enemy. The Covenant. That's roughly 1.5 times the total population on earth"
- Page 129: "Age classification originating from the home console distribution of Mortal Kombat"
- Page 130: "We are looking at how the character is reacting to the violence"
- "Realistic Reactions will have a higher age rating
- Page 133: "The use of cling film, cellphone, or plastic bags as a cinematic killing device is almost regular occurrence in screen based entertainment"
Sense of desensitisation with the choice of words for regular occurrence.
- Page 133: "2003 game Manhunt presented controversy for the due to its level of graphic violence"
- Page 136: "War games are exciting. However they are sometimes delicate politics surrounding many of the conflicts and this coupled with the real sometimes ongoing trauma inflicted upon participants and populations should give pause for a reflection as to their appropriateness for video games"
- Page 137: "The importance of the Nintendo phenomenon is about equal to that of the Gutenberg Printing Press"
- Page 147: "Similarly in the US, some senators have sought to find focus public outrage towards violent video games, following the civilian shooting such as the Sandy Hook Elementary School rather than numerous factors and the evident ease of access to high powered firearms in the US".
Elusive Links: TV, Radio and Children's Behaviour
- Page 76: "Very young children as opposed to to those in their teens upwards tends to show that children do become more aggressive after either playing or watching a violent video game."
- Page 74: "Video Games might have the capacity to promote aggressive tendencies"
- "Catharsis Theory"
GAME ON
- David Grossman
- Page 23-25
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