Tuesday 13 December 2016

Quote for Critical Investigation

"Which means I'm gonna kill you, chop off your heads, and piss down your necks!" - Tony Alpert 

Why this quote:


i think that this quote would further reinforce that sense of violence being explicit in the modern day of video games which is something that Battlefield fans or players that are into the shooter genre wouldn't be fearful about and more desensitised. It also highlights the violent aspect of Battlefield Hardline which is why it was chosen. However this could be changed over time for a better one so this would be a temporary quote to start it off with.

Christmas Holidays Critical Investigation Planned Days

Wednesday 21 December 2016 - First 1000 words.

Thursday 22 December 2016 - Last 1000 words. 

Friday 23 December 2016 - Final Overview and check.

I do intend on going to the BFI Reuben Library when I can. This could be on Tuesday 27 to see if there are any other quotes/sources that can also be used in my Critical Investigation.

Monday 12 December 2016

20 New and Updated Quotes

1) http://www.bbc.co.uk/news/technology-33960075 - Do video games make people violent?
"If you play three hours of Call of Duty you might feel a little bit pumped, but you are not going to go out and mug someone."

2) http://edition.cnn.com/2016/07/25/health/video-games-and-violence/ - 
Do video games lead to violence?

"Ferguson noted that "almost all young males play violent video games," and yet the majority are not committing crimes."


"The American Psychological Association observed in an August 2015 policy statement (PDF) that research demonstrated a link "between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior, empathy, and moral engagement."

4) https://www.theguardian.com/technology/2016/jul/19/police-chief-warns-against-violent-video-games-that-reward-and - Police chief warns against violent video games that reward rape and murder

“When you see video games that reward behaviour, where somebody’s murdered, where somebody is abducted and raped and they get credits for that – what sort of messages are we sending our children?”

5) http://www.seattletimes.com/business/microsoft/orlando-doesnt-shake-industrys-certainty-that-video-games-dont-cause-violence/ - Orlando doesn’t shake belief that video games don’t cause violence

"That concern reached a high volume after it emerged that the two perpetrators of the Columbine High School massacre in 1999 were fans of early first-person shooter games such as “Doom.”

6) http://www.telegraph.co.uk/science/2016/03/12/study-finds-no-evidence-violent-video-games-make-children-aggres/ - Study finds no evidence violent video games make children aggressive

“These findings do not support the idea that regular violent game play is linked to real world violence or conflict.”

7) http://www.forbes.com/sites/erikkain/2016/11/04/no-for-the-millionth-time-video-games-dont-cause-real-world-violence/#77cacbb55b06 - No, For The Millionth Time, Video Games Don't Cause Real World Violence

"In 2016, technology and media have turned genocide viral,"

8) http://www.cbsnews.com/news/do-violent-video-games-lead-to-criminal-behavior/ - Do video games lead to criminal behaviour

"there is no link between violent video games and violent behavior, although he acknowledged it is difficult to prove a link in an experimental setting"

9) https://www.psychologytoday.com/blog/pop-psych/201610/violence-in-games-does-not-cause-real-life-violence - Violence In Games Does Not Cause Real-Life Violence

"Those themes are centred more around heroism and self-defence than aggression for the sake of violence"

10) http://www.medicaldaily.com/violent-video-games-aggressive-behavior-392391 - Violent Video Games And Media Linked To Children’s Aggressive Behavior; Pediatricians Urge Parents To Stop Exposure

"Children under the age of 6 should be protected from virtual violence because they do not always distinguish fantasy from reality"

11) http://www.polygon.com/2016/6/24/12012888/guns-games-violence-questions - Guns, games and violence: The real questions you should be asking

"Does playing a video game steeped in a cycle of kill-die-kill have an impact on players? Almost certainly. Arguing that an overwhelmingly violent game doesn't impact its users is akin to arguing that any game with a singular drive or message can't inspire or evoke change"

12) http://www.healthline.com/health-news/violent-video-games-create-aggression-but-they-do-cause-kids-to-commit-081415 - Violent Video Games Create Aggression, but Do They Cause Kids to Commit Crimes?

“I've treated several school shooters and my best guess is that these kids have four factors that apply...four: They play violent video games.”

13) https://davidmullich.com/2016/08/15/the-politics-of-video-game-violence/

"According to a 2001 study reported in the journal Psychological Science, children who play violent video games experience an increase in both the physiological signs of aggression and aggressive behaviour" 

14) https://www.scientificamerican.com/article/do-video-games-inspire-violent-behavior/ - Do Video Games Inspire Violent Behavior?

"violent video games had helped turn Lanza into a killer"

15) https://www.sciencedaily.com/releases/2016/04/160408163742.htm - Violent video games eventually lose their ability to produce guilt in gamers

"One is that people are deadened because they've played these games over and over again," he says. "This makes the gamers less sensitive to all guilt-inducing stimuli."

16) http://www.slate.com/articles/arts/culturebox/2016/11/do_video_games_make_us_more_cruel.html - How Video Games Change Us

"According to Grossman, violent video games, when indulged in by kids without the tempering discipline imposed by military and law enforcement hierarchies or athletic programs, are creating “a generation of killers—a generation of homegrown sociopaths.”

17) http://www.wired.co.uk/article/children-violent-video-games - Violent games have 'weak' impact on kids' behaviour

"Our results indicate that playing video games that are more likely to include violent content (i.e., shoot-em-ups) in childhood is weakly associated with an increased risk of conduct disorder in late adolescence,"

18) http://www.usnews.com/opinion/articles/2016-08-02/stop-blaming-violent-video-games-for-societal-violence - Stop Blaming Violent Video Games

"Several studies, such as by psychologist Patrick Markey and economist Scott Cunningham, have linked the release of popular violent video games with immediate declines in societal violence"

19) http://www.telegraph.co.uk/men/thinking-man/is-video-gaming-bad-for-you-the-science-for-and-against/ - Is video gaming bad for you? The science for and against 

"Last year, psychologists claimed that video game players who favour violent 'shoot-em-up' games are more likely to be aggressive and ferocious when offline, and significantly more at risk of committing crimes"

20) http://www.gadgette.com/2016/01/28/do-violent-videogames-cause-aggressive-behaviour/ - Do violent videogames cause aggressive behaviour?

"For now it seems that gaming itself doesn’t make you violent, but there are hints that the level of violence in the games might increase the risk"

Tuesday 6 December 2016

Introduction

Battlefield Hardline is the Cops v Robbers theme first person shooter that was developed by Visceral and published by EA. This would be Visceral’s first attempt in creating a Battlefield game as they are generally known for the Dead Space series and this would be considered a theme shift considering that Dead Space is known as a third person horror shooter. Although it wasn’t as well received as its predecessor Battlefield 4 which was developed by DICE, EA were still happy with the sales that Battlefield Hardline had. This could be due to the fact that it was leading the sales for video games in March 2015 . The essay will cover the violence that an audience is exposed to when playing violent video games such as the Battlefield franchise and depict whether or not the violence is being presented in a more explicit manner and whether the audience should be concerned. The main topic that will be explored is the moral panics that these games would offer. To enforce this idea “children said 17 years ago “war is shit” . This could highlight the desensitisation that an audience would have towards their exposure to violent content. However, this opinion with children has changed over time as “children enjoying killing”  in the modern day.

Friday 2 December 2016

BFI Notes & Quotes

Toys Games and Media

  • Page 13: " children said 17 years ago "war is shit"
  • Page 28: "99% of the children commented that they enjoy killing"
  • Page 28: "This had changed completely. 17 years later, with 1/3 of the children mentioning aggression.
  • Page 120- "Thus the idea gradually took hold that the technologies of the masses offered information that was disorganised, violent, useless."
Chapter 9 

  • Page 127: "Death Race: First Controversy - Hit and Run style Gameplay"
  • Page 128: "In April 2009, Halo 3 players celebrated a spine tingling milestone of 10 billion kills against their virtual enemy. The Covenant. That's roughly 1.5 times the total population on earth"
  • Page 129: "Age classification originating from the home console distribution of Mortal Kombat"
  • Page 130: "We are looking at how the character is reacting to the violence"
  • "Realistic Reactions will have a higher age rating
  • Page 133: "The use of cling film, cellphone, or plastic bags as a cinematic killing device is almost regular occurrence in screen based entertainment"
Sense of desensitisation with the choice of words for regular occurrence.
  • Page 133: "2003 game Manhunt presented controversy for the due to its level of graphic violence
  • Page 136: "War games are exciting. However they are sometimes delicate politics surrounding many of the conflicts and this coupled with the real sometimes ongoing trauma inflicted upon participants and populations should give pause for a reflection as to their appropriateness for video games
  • Page 137: "The importance of the Nintendo phenomenon is about equal to that of the Gutenberg Printing Press"
  • Page 147: "Similarly in the US, some senators have sought to find focus public outrage towards violent video games, following the civilian shooting such as the Sandy Hook Elementary School rather than numerous factors  and the evident ease of access to high powered firearms in the US".

Elusive Links: TV, Radio and Children's Behaviour 
  • Page 76: "Very young children as opposed to to those in their teens upwards tends to show that children do become more aggressive after either playing or watching a violent video game." 
  • Page 74: "Video Games might have the capacity to promote aggressive tendencies"
  • "Catharsis Theory"
GAME ON 
  • David Grossman
  • Page 23-25

    Gone Too Far Review

    5. Gone Too Far is an independent low budget film starring Malachi Kirby and O.C. Ukeje. This story follows the life of Yemi as he would meet his brother who has come to live with his brother. Seeing as to how Yemi is portrayed as a young troubled teenager that would have to deal with his brother Ikudaisy who isn't accustomed to the British youth culture. Other characters that are seen in Peckham would be characters such Amarni who is accompanied by Paris as the protagonist would constantly come across these characters in a relationship arc. Although Yemi can't see that Amarni is using him, his brother appears to be wiser understanding that Amarni doesn't love Yemi but rather is using him to get to Razer. Razer is seen conflicted with opinions about his heritage and the negative views that African cultures have that shows that they would also be considered as awkward to be with since their culture is very distinctive. One of the main focus points of this film would be how it approaches immigrant. On one side there are the young teenagers who would have negative associations with immigrants. Characters such as Amarni and Razer (for the most part) tend to deny their native culture and would rather be recognised as a British citizen. Meanwhile, there are the older characters. This would consist of Hi Res, Yemi's Mother and Brother who are seen as proud of who they are and aren't willing to shy away from it. This film would highlight a more positive representation of immigrants. However, the comedy element that would reinforce the stereotype in a humorous manner. Overall I think that it was an engaging  film that has a great moral story about discrimination that will probably change the minds of current young teenagers.

    6. In my opinion, I think that they shouldn't restrict film production based on ethnic minorities. This would mainly be because this may restrict the films that would be produced. The reason i say this is mainly because of the fact that a majority of the film production companies may consist of a white population. If the ethnic restriction is put in place then this means that there won't be as many ethnic minority films as there would be. This would mainly be because of the minority of film producers aren't of ethnic minorities. This could then be considered a form of discrimination. This would mainly be because of now there may not be as much of a film variety. Although this could spark a new way for film makers to be recognised. However an audience would rather watch something that they know they would be interested in. And another factor to look into is the workplace. Seeing that this rule may only mean that Asian actors work for Asian producers. Although they may have an idea of the film, there may be another person that isn't Asian  that may have studied Asian Film. Would this mean that their studies would be considered a waste of time studying this style of film only to not use it. As well as that the restriction might also mean that films may not explore as many ideologies or opinions in their films if they choose to. This would mainly be because of the different look into how this could be done. This could mean that there may not as much flexibility. And since this regulation would only allow those who are of that ethnic minority to produce a film based on that ethnic minority, the same can be said about those who aren't accustomed to the culture. For instance, what if the producer for a European film had grown up elsewhere. All the norms and values may be different to what the producer is used to. This means that they may not have an understanding of how to represent the culture. This could also highlight the biggest flaw that this regulation has. As well as that would this mean that sci-fi films would cease to exist or would the extraterrestrials interpret another culture to make them seem abnormal. Would there be more loop holes with producing fictional material. This would mainly be because of the regulation that may mean that in order for them to portray different ethnic minorities they would have to be seen as an immigrant. As well as that would this also try to diverse the distribution of films. Although it can be argued that this regulation can give opportunities for many, how about those who had lived on from the success before the regulation. Would they be considered not very creative or would this restriction highlight the discrimination within the production team. This could highlight some drawbacks although ultimately this may have less diversity. This could be due to the success of the older format that had allowed for ethnic minorities to be presented by anyone.